In the future, OSRS Gold with more difficult bosses are likely to add a variety of Dung-style bosses

In the future, OSRS Gold with more difficult bosses are likely to add a variety of Dung-style bosses

In the future, OSRS Gold with more difficult bosses are likely to add a variety of Dung-style bosses. They will have nothing to lose. Although some bosses are less effective than others (Lexicus is a prime example) I think that changing the tactics used to take down bosses can make for more exciting boss fights.

Jagex and the Dangers A Half Assed Wildy

Following all the excitement about the revival of the wild, I want to take an in-depth look at what it will mean for the game. What would the new rules we have been using over the years conflict with "the wildy" and the issues this creates.

Firstly lets discuss the wilderness boundaries, before 07 there were no safe zone and this is the most fundamental of the current design for wilderness that has safe zones included. Now while you could argue that they should remain, they disrupt the flow of any currently pvp fights. They encourage players to go into safer areas, and focus on fighting within the zone.

This is a defeat for the primary purpose of the lawless area. It is time to ask ourselves if we can get a new designed wilderness, whether the one we see in BH Worlds or the one we currently have. The problem with current activities in wildernesses that were not previously in existence is a different issue. Do they stay or go, and what effect will this have.

Personally, I'd like to relocate all minigames (Clan Wars FOG Sealing off Deamonhiem Defender of Varrock, and Sealing off Deamonhiem), but the 3 quests make it difficult. Defender of Varrock and Summer quest lines both have large wilderness areas. My opinion is that the most effective solution is to make the whole quest a part of your game. What does this mean? When you've reached the quest starting point or have entered the wilderness, you're on your own. There is no interaction with other players. This could alter the quest but not significantly.

Green Dragons and armoured Zombies, Chaos Ele, and other similar things must be the same. But, I believe the most effective training location is a bit dangerous. The Corporeal beast is a fascinating point. While it might be fun for barrage runners to go to the cave, the boss mechanic in RS is distinctive in that you will be able to bank many times because of its risky nature. It might be more appealing when the entrance was moved closer to the wildy.

Summoning can be difficult. It would be wonderful to be able drop everything at will, just like in other areas of RS. Restricting pouches in such a way is a bit odd in PVP realms. There is no way to solve this issue, but maybe the best option is to simple keep the pouches as "pouch in invent, combat goes up"

Last, but not least, do Buy Old School RuneScape Gold create pvp wilderness worlds. Never. The thrill of the wilderness provided one thing that PvP/bh realms did not have and that was the most efficient handling I have ever seen.

218 Vues