Try out NBA 2K21's new gameplay controllers with its presentation


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Seriously, if you place movie of Nba 2k21 Mt side by side using NBA 2K20 I'd challenge you to spot the gap in the images. This implies last year's flaws have carried over: gamers still seem great, but outside of those superstars like Kawhi Leonard and LeBron James there's something a small generic concerning the designs. Some faces have too little detail and remarkably large players such as Shaquille O'Neal (who is rostered on the"All-Time Lakers" squad readily available in the demo) do not have the identical kind of massive existence they do in real life.

Luckily, the longer I spent with all the brand new shot-stick mechanic, the greater NBA 2K21 started to distinguish itself. The new shot meter, which requires preparing shots rather than just timing them, is used entirely with the ideal analog stick. It needs a straight pull down (or upward, when driving toward the basket) and then centering the rod inside the sweet spot on the meter. Not only did I find this brand new shot meter vastly more challenging, it also fixed a handful of other issues I've had with NBA 2K for ages.

First and foremost, I never have to worry about accidentally hurling up a shot when I am attempting to generate a dribble move. Pulling back to the analog stick and holding it there'll lead to a shot, while any flicks or other quicker motions will result in a dribbling move. The new shot meter opens up the right-stick to be used entirely for dribbling moves, which includes the ability to size-up or use escape dribbles. Everything feels a lot cleaner, which is a wonderful change to get a series where things were starting to feel too cluttered to control.

The shot-stick mechanic feels like a direct answer to problems with latency online. Even though the demo does not feature the capability to play online matches, it's easy to find a future where most online players will use the targeted shot meter rather than the old timed meter (that remains accessible via the X or square button). Rather than trying to figure how much latency there will be with every jump shooter, it should be a good deal more efficient to pull back on the analog stick and aim the shot instead.

However, aiming shots is certainly the harder of the two choices as matters now stand. I am excited to have a brand-new skill to master, but it is good to have options available. In only five matches (the maximum the demo allows), it's hard to get a feel for exactly how much things have changed. It does seem clear to me that the new aim-meter mechanic is going to be divisive and could possibly alter the online expertise in important ways. Some smaller problems have seen some improvement, but the majority of the legacy gameplay issues stay present. It's clear that this is nowhere near the franchise's biggest step ahead, but the shot-stick alone is enough to buy mt nba 2k21 open the door for tons of chances.